Since this comes up so often when testing games for developers and surprisingly often for newly released Linux games, I thought it might help to give developers a quick hint.
Hot on the heels of the announcements of both Epic Games and Ubisoft supporting further Blender development, the massive Blender 2.80 release is now available.
Today, The Khronos Group has formally announced the OpenXR 1.0 specification as an exciting step towards bringing together the various different ways of interacting with virtual reality (VR) and augmented reality (AR).
If you're a game developer, you've likely heard of SDL 2 and plenty of you are probably already using it. In fact, SDL 2 helps power a huge amount of Linux games and a new release is out now.
If you're a game developer or you just like making good-looking retro art you might want to take a look at SpriteStack.
Here's one that's not something I usually cover: Procedural Music Generator is a tool for use with Unity, that allows anyone to make some interesting tunes for their games.
mod.io, the cross-platform Steam Workshop-like service that's independent of any store just today officially launched a very useful sounding plugin for the Unity game engine.
Now for something a little different! Ryan "Icculus" Gordon, a name known for many Linux ports and SDL2 teamed up with indie developer Amir Rajan to create a new cross-platform toolkit.
Have some time free over the next 9 days? The Linux Game Jam 2019 just launched and could be a way for you to show off a little or just have some fun.
Here's something interesting, Epic Games are launching their Epic Online Services and it will support Linux as well as multiple different game engines.
AMD are showing off a little here, with an update to the Radeon GPU Analyzer open source project and it sounds great.
The Khronos Group recently announced a provisional specification of OpenXR, a royalty-free open-standard aimed at unifying access to VR and AR (collectively known as XR) devices. Also, Collabora announced Monado, a fully open source OpenXR runtime for Linux.
SDL2, the cross-platform development library has now merged in support for the Wii U/Switch USB GameCube controller adapter.
This is pretty fun! Game porter Ryan "Icculus" Gordon has announced that they've picked back up an older project called sdl12-compat, which provides SDL2 compatibility for older software stuck on SDL1.2.
Popping up a little while ago on Twitter, NVIDIA has announced that they've now put PhysX under an open source license.
Epic Games have released Unreal Engine 4.21 and it includes some interesting stuff on the Linux side of things.
GDevelop is an open source cross-platform event-driven game engine that's quite promising. It's currently closing in on a new major release and it's also now on itch.io.
SDL 2.0.9 has been released today featuring some rather interesting new stuff. It's been a while, with 2.0.8 being released back in March of last year.
The folks over at the Unity game engine have managed some impressive stuff, like their next project to help developers being a free sample FPS game that looks quite impressive.
What will hopefully help developers work on VR projects using Valve's experimental "Knuckles" controllers, Valve have opened up the source code for their Moondust Knuckles Tech Demos.